The tragic deaths of three minor sisters in Ghaziabad have triggered a nationwide debate on online gaming addiction, digital influence, and adolescent mental health. Investigators are now examining the role of a Korean online “love game” that allegedly shaped the girls’ thoughts, behaviour, and sense of identity over several years. While the exact app remains unidentified, police believe the game’s immersive, task-based structure played a key role in the events leading up to the suicide.
The incident has raised serious questions about how online fantasy worlds can blur reality for vulnerable users, especially minors, and how families and authorities can respond before such obsessions turn fatal.
What is the ‘Korean Love Game’ Under Police Scanner?
Police believe the sisters were deeply involved in a Korean online interactive “love game” that follows a task-based format. In such games, players assume fictional characters, complete missions, and emotionally invest in storylines that evolve.
Assistant Police Commissioner Atul Kumar Singh said the game involved role-playing and assigned tasks, though investigators have not yet confirmed the exact application. Forensic teams are analysing the girls’ mobile phones to identify the platform and its features. Officials say the structure of the game encouraged prolonged engagement and emotional attachment.
Ghaziabad Sisters Suicide: What Happened That Night?
According to police, the three sisters, aged 16, 14 and 12, died after jumping from the ninth floor of their apartment building in Ghaziabad’s Sahibabad area. The incident occurred after midnight, when the girls reportedly locked themselves inside a puja room.
Investigators said the sisters used a chair to reach a window and jumped one after another. All three died on the spot. An eyewitness later told police that one girl jumped first, while the others appeared to fall while trying to stop her. Authorities immediately launched a detailed probe to understand what led to such a coordinated and tragic act.
Ghaziabad Sisters Suicide: Was It the Korean Love Game Final ’50th Task’?
Investigators are closely examining whether the sisters were attempting to complete what they believed was the final or “50th task” of the Korean interactive love game. Police sources said diary entries and digital clues suggest the girls may have viewed the act as a mission rather than a real-world consequence.
Officials are analysing whether the game promoted a structured progression system that made the final task appear symbolic or rewarding. While police have not confirmed that the game explicitly instructed self-harm, they believe the task-based format may have psychologically influenced the sisters’ decision-making.
Forensic teams are now working to identify the exact app and its gameplay mechanics. Authorities say confirming the nature of the “final task” is crucial to understanding how deeply the girls were immersed in the game’s fictional universe.
Ghaziabad Sisters Suicide Eyewitness: Sequence of Events Before the Sisters Jumped
An eyewitness told police that the incident unfolded rapidly during the early hours of the night. According to the account, one of the sisters jumped first from the ninth-floor window after reaching it with the help of a chair.
The witness said the other two sisters appeared to rush toward her moments later. While trying to stop her, they also fell from the building. Police noted that the sequence suggests panic and emotional distress rather than a prolonged struggle at the window.
Investigators are verifying the eyewitness statement with CCTV footage from nearby buildings. Officials said understanding the exact sequence of events is critical to reconstructing the final moments and determining whether the act was planned or impulsive.
Ghaziabad Sisters Suicide Police Findings: ‘Highly Addicted’ & Lost in a Fantasy Identity
During the investigation, police recovered diary notes from the girls’ home that revealed disturbing insights into their mental state. Officers earlier said the sisters were “highly addicted” to the Korean game and had started believing they were “Korean princesses” instead of Indians.
The diaries reportedly contained apology notes, drawings, and repeated references to Korean culture and a fictional world linked to the game. Investigators believe this fantasy identity gradually replaced their real-world sense of self, especially during the isolation of the Covid-19 period.
Ghaziabad Sisters Suicide: How Long Were the Girls Playing the Game?
Police said the sisters had been playing the interactive Korean game for nearly two to three years. They spent most of their time together gaming and showed little interest in activities outside this digital world.
Their parents had recently attempted to restrict mobile phone usage, which police believe may have caused emotional distress. The father later said he did not know the game involved “tasks” and only understood its nature after police examined the phones. He also said his daughters often spoke about wanting to go to Korea.
Ghaziabad Sisters Suicide: Did School Absence & Pandemic Isolation Play a Role?
Investigators noted that the girls had not attended school regularly since the Covid-19 pandemic. Prolonged isolation, combined with excessive screen time, may have deepened their emotional dependence on the game.
Police are examining how reduced social interaction, disrupted education, and continuous exposure to an online fantasy world intersect to affect the girls’ mental health. Officials believe the case highlights how unchecked digital immersion can impact developing minds.
Ghaziabad Sisters Suicide: What Police Are Investigating Now?
Trans-Hindon DCP Nimish Patil said the suicide note did not mention a specific app but clearly showed strong influence from Korean culture. Police are now focusing on digital forensics, behavioural patterns, and possible warning signs that were missed.
Authorities are also looking into whether the game encouraged harmful behaviour directly or indirectly. The investigation aims to determine accountability and assess whether stricter digital safety measures are needed for minors.
Ghaziabad Sisters Suicide: Why This Case Has Sparked National Concern?
The Ghaziabad tragedy has brought attention to the growing influence of online games and foreign pop culture on Indian adolescents. Experts say the case underscores the need for parental awareness, mental health support, and regulation of immersive digital platforms.
As the investigation continues, officials hope the findings will help prevent similar incidents and prompt conversations about balancing technology use with emotional well-being.